Changelog

Every update to the website and the server mod, newest first

This is the full history of the CloudRidge website and the server mod, newest first, so you can look back and see when a feature arrived or when a bug was fixed.

By version Clear

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v1.6.7 Mod 2026-10-10

A version that spares the server main thread

  • Map reporting went from “assembling the JSON for 197,000 points inside the server tick” to “that tick only hands the data over and the assembly runs on a background thread”. This is the only place in the whole mod that could cause “hundreds of milliseconds in a single tick”, and it matches the occasional spike every half hour exactly.
  • The remaining costs that scale with player or entity counts were optimised too: TAB number formatting is cached per tick, player lookup by name uses a name index rebuilt once per tick, the advancement list no longer builds a string per entry, the config files and ban list read every 30 seconds moved to the background, the chat queue length check uses a counter, network sampling no longer creates a thread every 20 seconds, and the command throttle table no longer only grows. The report format, the field names and the moment the values are taken are all unchanged.

Dates are the release date of each version. Found a new problem? Tell us on the forum or contact the server owner.